![]() Sure it works for a Mobile Phone with it's 6" Screen., but for a 13-17" Laptop or 22 - 40" TV? That's a different ballgame. ![]() well it's more likely to be used by people on Laptops (unable to upgrade and / or really play anything but Overwatch, LOL and Fortnight, even then it's arguable about performance lol) then this is going to be the key demographic who'll be exclusively on 2G / 3G / 5G Networks which increases Latency and is less than ideal for Streamed Video. well they're "Playable", but even on a 5G Network / 1Gb Ethernet., Video Compression is still noticeable, regardless if you're playing 1080p / 1440p / 2160p Games plus the Input and Audio Latency are like playing at 20-30FPS regardless of the actual Video Playback., this is of course assuming there's no interruption of service such-as your Mobile Phone goes off causing Signal Noise.Īnd I mention 5G as while personally I play Online Games via Ethernet., most Gamers don't, and for a Cloud Service where your PC Performance doesn't matter. ![]() AMD should let NVIDIA waste their Resources.Ĭloud Gaming in blunt terms is simply not viable., not because it's not possible to create Cloud Servers capable of running said Games but because it's actually exceptionally difficult to provide Low-Latency and Uninterrupted Video Feed via Networks.Įven Local Solutions, such-as Steam Link, Xbox Streaming and PlayStation Link are. ![]()
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