The cost for a Promoted Post (so far, Imgur's only ad format) varies, depending on the advertiser's overall commitment, but Promoted Posts tend to reach a CPM (cost per mille/thousand views) of between $30 and $40. Imgur only began testing ads in 2015, but they've somewhat surprisingly gone down a storm with its user base, 70 to 80% of which are males between the age of 18-to-34-years-old - the exact demographic that is usually cynical of advertising and are the biggest users of ad blockers. Steve Patrizi, Imgur's vice president of marketing and revenue, told Business Insider how 2016 is setting up to be a big year for the company as advertisers begin to realize the platform's ability to help them overcome the rise of ad blocking and its ability to tap into the increasing popularity of "geek culture." "If you look at the comments, there are people who are literally begging for more " Luck: Affects Critical Regeneration and What We Find While Lootingġ: Fortune Finder – Find more caps in containers.Ģ: Scrounger – Find more ammo in containers.ģ: Bloody Mess – Do more damage to all attacks.Ĥ: Mysterious Stranger – The Stranger has a chance of aiding you in VATS.ħ: Better Criticals – Criticals do more damage.More than 900 billion images were viewed on Imgur in 2015 alone and now the site is talking up its scale and its unique proposition to advertisers as it looks to convert those views into serious revenue. Maybe deactivate turrets.Ĥ: Hacker 1+ – Hack and craft computer terminals.ĥ: Comprehension – Maybe get better bonuses from magazines.Ħ: Science 1-4 – Mod laser weapons and add laser weapons to settlement defense.Ĩ: Robotics Expert 1+? – Deactivate robots, have them aid you, and maybe build for the Settlement.ĩ: Educated – Learn one more perk per level?Īgility: AP = 60 + 10/AGI (Again See E3/MS Demos), Affects Sneakġ: Gunslinger 1+ – Bonus damage and accuracy to one handed ranged weapons.Ģ: Commando 1+ - Bonus damage and accuracy to longarm ranged weapons.ģ: Sneak 1+ – Move more stealthily and possibly improved pick-pocketing.Ĥ: Mister Sandman – Instant kill of a sleeping target.ĥ: Action Girl/Guy – Bonus AP or quicker AP regeneration.ħ: Light Step – You don't set off floor traps. Potentially used to craft Stimpaks, Doctor's Bags, or Drugs.ģ: Gun Nut 1-4 - Mod guns and add certain defenses to your settlement. : Scoundrel - Gain bonuses to interactions when alone.Ģ: Medicine/First Aid 1+ – Increase the effect of meds and drugs, heal others. ?9: Atomic/Nuke Anomaly – It just looks like either of those perks, so either you get bonuses in Radiation or you explode when you are low on HP.ġ0: Solar Powered – Health Regen and bonus abilities of some kind in sunlight.Ĭharisma: Affects Speech and Barter Checksġ: Barter/Master Trader 1+ – Better prices when trading.Ģ: Lady Killer/Black Widow – Speech bonus with opposite/same? Gender, maybe bonus damage.ģ: Attack Dog – Bonus 'Nerve' with you companions.Ĥ: Animal Friendship 1-2? – Wild Animals no longer attack you and may join you in battles.ĥ: Local Leader 1-3+ – Adds resident, build trade options, improve happiness. ?8: Cyborg – General bonus to resistances. ?5: Stonewall – Adds to Damage Threshold?Ħ: Rad Resistance – Adds to radiation resistance.ħ: Adamantium Skeleton – Limbs take reduced damage. ?4: Chem Resistance – More resistant to drug addiction or possibly a longer effect. ?10: Mirror, Mirror/Clairvoyance - I think this may be something that can sort of act like a cross between Explorer, Well-Stacked Cairns, and Ed-E's heightened perception.Įndurance: HP = 80 + 5/END (See E3 Demo vs Microsoft Demo), Adds to Resistances, Lowers AP Usage During Sprintingġ: Toughness 1+ – Adds to a Damage Resistance? Ģ: Lead Belly – Lower rads when you drink from irradiated sources, possibly food also. ĩ: X-Ray Vision – Maybe the ability to attack targets behind a wall or VATS target them for when they turn the corner. Ĩ: Sniper – Adds accuracy to all ranged attacks in VATS. ħ: Night Person – Night vision and better perception and VATS accuracy at night. ĥ: Mad Bomber/Demo Expert/Explosives 1+ – Build explosives and set/disarm traps. ?3: Living Anatomy – Probably adds damage to attacks. Ģ: Heave, Ho! 1+ - Increase thrown distance and accuracy (possibly in VATS). Perception: Environmental Awareness, 'Sixth Senses', and Accuracy in VATSġ: Infiltrator 1+ – Acts as the lock-picking skill. ?10: Super Mutant Strength – No idea, maybe allows you do a Deathclaw-styled attack. ?7: Iron Fist – Adds devastating unarmed, maybe cause knockback/down.ĩ: Slayer – Increased speed of melee attacks or accuracy to VATS. Ħ: Strong Back 1+ – Adds Carry Weight, levels may lead to reduced weight from certain items and possibly the Long Haul effect. Ģ: Little Leaguer 1+ – Adds damage and accuracy. Strength: Carry Weight = 180 + 20/STR (See E3/MS Demos), Increases All Melee Damageġ: Pugilism 1+ - Adds damage and accuracy.
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